

The Vanguard class holds the highest speed and stamina stats of all the classes in the game, but also the lowest health stat of the melee classes.

The special item is still charged by the Headhunter trait, but the Skirmisher opts for the Quiver special item, which refills all of your ammunition when used.

Where the Longbowman and Crossbowman have the Focus ability, the Skirmisher can use the Leaping Strike special attack instead, adding to their effectiveness in a fight. However, other than your light shield, you aren’t any more durable than the other archer subclasses. You can get a little bit more involved in close combat by using this subclass, opting to either hurl your weapons at enemies or getting stuck into them. Unlocked at Level 7, this hybrid melee-ranged fighter is armed with javelins or throwing axes, one-handed secondary weapons, a light shield, and a bear trap. The oddball of the ranged units is the Skirmisher. Instead of being equipped with the Brazier, the Crossbowman’s special item is the Banner: a placeable object that heals nearby teammates over time. The Crossbowman also has the Focus ability and the Headhunter trait, which recharges your special item metre with every headshot. The subclass is also armed with a secondary and a Pavise, which you can place as a shield to use as cover. This heightened damage output is balanced by how long it takes to reload your crossbow, for which you must be stationary, making it integral that you hit your shots. Unlocked at Level 4, the Crossbowman deals high amounts of blunt damage to enemies and has bonuses against Knights and Footmen. The Brazier ability metre is recharged slightly with every headshot. Their special item is the Brazier: a firepot that you can place to ignite your arrows and those of your allies to inflict fire damage and burn down barricades. The Longbowman has the ability to use Focus, which allows you to zoom in and target distant foes.
